DarkStar Communications

Innovative worldwide gaming solutions

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About DarkStar

Our Spawn Point

DarkStar in Counterstrike

Our company's spawn point was on the CT side of de_dust. No, we weren't camping the bomb site. Ok, maybe a little camping-ish, but it was more like sniping. In 2002 our founders, Brett Guarnieri and Chris Childers decided to launch a communications monster that would eventually become the world's largest and most sought after Ventrilo and Teamspeak network.

Our services give customers the DarkStar edge. Since our founding, our goal has been to provide our customers with both high quality servers and high quality customer care, an overall competitive advantage that no other company has been able to match. Through committing ourselves to the customer day in and day out, we have been able to rapidly expand into the steadfast leader in online voice communications. This is why hundreds of thousands of gamers connect to our high quality servers every day.

DarkStar Infrastructure

Home Office, Bloomington, IL
Corporate South

We're not some fly-by-night amateur operation. We have a brick and mortar headquarters at 201 W. Olive in Bloomington, Illinois, three branch offices, and twenty three-worldwide locations. We route our own traffic, we announce our own IPs. We have our own in-house support staff, with 14 full time technicians.

We're all gamers, but we're not just hobbyists. We're professional hosting; by gamers, for gamers. At work, we run game servers and voice servers. In our free time, we capture flags, plant bombs, and raid Gruul's Lair. But it's not all play, our cell phones are on 24 hours a day and they're set to beep if a server goes down. We respond instantly in the unlikely event of downtime. There is always someone on duty whose explicit job is to monitor servers and support.

We're here for you 24 hours a day, 7 days a week, 365 days a year. It's because we're gamers and we know what we want from a game server provider that we can make a network so refined that we don't know why people would go anywhere else.